Speculative fiction, alternative worlds, futuristic, supernatural, horror
Mar 28th, 2024, 9:13 am
Serpent Catch series by David Farland (Books 1-4)
Requirements: .ePUB reader, 5MB
Overview: David Farland is the author of the bestselling Runelords series, including Chaosbound, The Wyrmling Horde and Worldbinder. He also writes science-fiction as David Wolverton. He won the 1987 Writers of the Future contest, and has been nominated for a Nebula Award and a Hugo Award. Farland also works as a video game designer, and has taught writing seminars around the U.S. and Canada. He lives in Saint George, Utah.
Genre: Fiction > Sci-Fi/Fantasy

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1. Spirit Walker
Long ago Earth's paleobiologists established the planet Anee as a vast storehouse of extinct species, each continent home to life forms of a different era. For a thousand years the starfarers' great sea serpents formed a wall of teeth and flesh that protected Smilodon Bay from the ravaging dinosaurs that swam across the ocean from Hotland. Now the serpents are gone and Anee is being ravaged by tyranny, war and slavery.
Tull, son to a human father and a Neanderthal mother, feels doomed to toil his life away as a common field hand, but his mission becomes clear when he takes action to save his homeland. Tull must seek a distant river in the slave nation of Craal, where young serpents can be found. Legend has it that Adjonai, the Neanderthal god of terror, is king of Craal. Yet only by facing this dark enemy can Tull hope to bring home his serpent catch alive.

2. Serpent Catch
Long ago Earth's paleobiologists established the planet Anee as a vast storehouse of extinct species, each continent home to life forms of a different era. For a thousand years the starfarers' great sea serpents formed a wall of teeth and flesh that protected Smilodon Bay from the ravaging dinosaurs that swam across the ocean from Hotland. Now the serpents are gone and Anee is being ravaged by tyranny, war and slavery.
Tull, son to a human father and a Neanderthal mother, feels doomed to toil his life away as a common field hand, but his mission becomes clear when he takes action to save his homeland. Tull must seek a distant river in the slave nation of Craal, where young serpents can be found. Legend has it that Adjonai, the Neanderthal god of terror, is king of Craal. Yet only by facing this dark enemy can Tull hope to bring home his serpent catch alive.

3. Blade Kin
Tull has caught the sea serpents that he needs to protect the oceans near his home, but he faces dangers greater than any he had ever imagined, for the slavers of Craal descend upon his town and capture everyone that he loves.
As a slave, Tull finds himself a favorite of his masters, destined to be forced into a deadly game in the Dark Arena. How can he hope to save his wife and little brother, unless he can first save himself?

4. Path of the Crushed Heart
Catching the serpents was only the beginning. Before Tull can lead his people to freedom, Tull must first free himself from the beast within.
He must break the fiery chains of Adjonai as he leads an uprising against the powerful Slave Lords, but the ultimate battle for Tull and his allies will come against the Creators, machines with minds of crystal waging a program of total genocide against all life on Anee.

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